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the interface is a bit unintuitive right now. starmancer is a space base strategy this is a tutorial for the starmancer demo. Starmancer beginner gameplay guide, with tips for surviving and making more money. Starmancer | Starter Guide Base Building, Surviving, & Making Money starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily. your task as a starmancer is to construct and manage a colony capable of sustaining human life. after a catastrophe on earth, humanity launches the starmancer initiative in a desperate attempt to seek refuge among the stars. large objects, like generators, require a "scrap" style resource that is produced in the workshop (a better name will be coming). items like tables and chairs are actually created at a workshop. The workshop is an object that colonists use when they repair and create objects. for example, eating food is much more important than using the bathroom. colonists care about some states more than others. the order of states is determined by 2 things: priority and category. Colonist.queuestate(state, priority.needs, category.work) whenever a state finishes, the colonist starts the next one in the queue. Colonist needs in starmancer feature needs are the things that kill colonists when ignored. currently, colonists have 8 needs: oxygen thirst hunger urinate heat cold sleep social basic needs. as such, needs are a fundamental parts of colonists, so it seemed like a good idea to explain them.
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Needs are the things that kill a colonist when ignored.